Eight months of HibiTomo: the story so far
Eight months ago I made the very first commit on HibiTomo. Today feels like a good moment to pause, breathe, and look back at how a tiny idea grew into a pocket-sized little world.
Big moments and major features reaching the device.
View All TagsEight months ago I made the very first commit on HibiTomo. Today feels like a good moment to pause, breathe, and look back at how a tiny idea grew into a pocket-sized little world.
March was the month everything clicked. For a long time HibiTomo has been a pile of promising pieces — a screen here, a pet sprite there, a menu that mostly worked. This month those pieces finally snapped together into something you can actually play. For the first time, it feels like a game.
For months, HibiTomo has been a cozy little room with no one living in it. That changed in January. The star of the whole thing finally showed up: the pet.
Hi, and welcome to the very first HibiTomo devlog. I'm a solo creator building a tiny handheld gadget with a little color screen and a few buttons, and inside it lives a virtual pet in a cozy little world you can visit anytime. Think of it as a modern, warm take on the Tamagotchi — a creature you raise that grows to be uniquely yours.